

Though there are limits and I can explain the pitfalls and work required and very shortly, those interested, will see the limitations in order to make an educated choice of how to proceed. I'm willing to help others through the process bringing their creations into Second Life and explain how it may be done without the use of additional purchased tools. However, I, too, have a product that automatically converts foreign animations, including from the brand that's mentioned here, to be fully compatible with Second Life, on the Marketplace sebasxpm Posts: but when i dont bake its fine but i have just a pose. In order to make animations for Second Life using Blender you can pick my brain for the details necessary to get the job done. Tried Installing DAZ Studio 4.12 4.11 4.6 as i saw in some videos of how to export fbx, tried default animate2 animations Tried all morph rules to export but no luck Robinson Posts: 7 Perhaps more useful to show your export settings. You'll need to contact me in-world for a link. Assets 4 danielbui78 2022. Installation instructions can be found on the main github page.

Updated to latest Daz Bridge Library Please main release post at DazToCinema4D 2022.1 for more information. This includes Bento head and hands and it's freely available for anyone to use as they please. Fixed a number of bugs causing imports with Morphs enabled to fail. I have a fully articulated, and accurate, skeletal representation of the armature used in Second Life, along with a fully skinned Bento character, using the classic mesh provided by LL.
